A major reworking of my Sharpening extension for Photoshop has been released.
Posts Tagged - sharpening
Double USM is the brand new Sharpening script for Photoshop coded by Davide Barranca; in this third post of the series I'll show you examples for traditional sharpening, HiRaLoAm (High Radius Low Amount) and mixed sharpening.
Double USM is the brand new Sharpening script for Photoshop that I've coded; in this second post of the series I'll cover the user interface, functionality and how to record it into an Action for batch processing.
Double USM is the brand new Sharpening Photoshop's script I've coded! Let me introduce it to you in a three posts series: in this first one I'll be discussing why it's useful and how it works. Post #2 will be about the interface and how it works. In Post #3 I'll show you examples and we'll try to find a place for it in your own image processing workflow.
When you miss the obvious, bumping into it makes you hyper and lose heart at the same time. I've found a better way to deal with Lab split Dark/Light halos Unsharp Mask and I'm ready to show it to you!
Lab colorspace is picky and doesn't allow many useful Blending Modes: a different routine (compared to the RGB one) is needed in order to split Dark and Light Halos in the Unsharp Mask Photoshop filter.
How to replicate Unsharp Mask with Smart Filters, allowing the separate control of Dark and Light halos? Read along one viable workaround.
Easy, intuitive solutions may not survive accurate tests, proving to be… simply wrong. That's true in coding, Photoshop and life in general!
First part of a series about the Photoshop sharpening algorithm and ways to decompose it in order to create new detail enhancing tools.